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The new Khalifate faction does not use magic and relies only on brute force:
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As always, one can download tens more factions and eras from the add-on server. Since the included six factions already in Wesnoth were there since the beginning of time, players may find Khalifate not as balanced as the well-known factions, so offering it separately when playing a game is a good option. Of course, when creating a game you can choose the Default Era only or Default Era + Khalifate. The hotkeys configuration window received an overhaul too, and now keyboard shortcuts are grouped in separate tabs depending on their category (General, Title Screen, Game and Editor).Ī new faction, Khalifate, has been introduced in this version of Wesnoth. The multi-player online lobby has been rethought, and now you will have to create a new game by going through three different windows, one to choose the map, the other to set player spots and factions. You can also sort add-ons by various criteria, or display installed, upgradeable or not installed add-ons.
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Filters allow you to choose add-on types. The add-ons manager has received important new features and a redesigned interface as well, and filters have been introduced in order to find and group add-ons easier. The new interface is slicker now, with a new background map of Wesnoth: There are changes in the add-on server, the new multiplayer game, the main screen background image, and even the look of the buttons. The first thing that jumps into attention is the new interface, which benefits from a major design overhaul. The new version will get its players in several weeks though. Usually with each new major version of Wesnoth, there is a transition period in which players are divided between the old servers (for Wesnoth 1.10) and the new one. In the first one you choose the map, in the second you set up game settings and round limit times, while in the third you will set teams and factions. The lobby looks more modern, and creating a new game now is in the form of a wizard-like creator with three windows. The interface has received major improvements, with redesigned aspects for the lobby or the add-ons manager. Let’s have a look at the major new features 1.12 offers. There are even plans on submitting it to Steam, which would probably be great.
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Wesnoth 1.12 comes with huge, groundbreaking new features, including a redesigned interface, a new lobby, improved add-ons manager, improved campaigns and more. New bug fix versions are released every now and then, and new major versions, with ground-breaking changes occur every two years or so.
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It’s completely free and open-source, licensed under the GPLv2 and actively developed. Started in 2003 as a small project, Wesnoth quickly expanded into a very popular, if not the most popular turn-based strategy game available for Linux.īattle for Wesnoth comes with everything you could ask: single-player campaigns and custom games, multi-player games, scenarios and campaigns, great 2D artwork, well-crafted music themes and campaign stories, add-ons, scripting, a map editor, wonderful help system, and a dedicated community. Battle for Wesnoth is one of the flagship open-source games, with a huge, dedicated community and an almost unmatched feature-completeness among the open-source games.
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Next time you make an attack, click the "damage calculations" button and look at the full range of possible outcomes and their odds.With each new major version of Wesnoth released, a review at TuxArena undoubtedly follows. In short, you're experiencing a very human tendency to see streaks of similar outcomes as "not random", when in fact they're a perfectly normal result of randomness.
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This generator has its faults, but a bias in favor of streaks of similar outcomes isn't one of them. Int ran_num = random_new::generator->next_random() īool hits = (ran_num % 100) next_random() is simply a wrapper around the C standard library's random-number generator. The key lines appear to be (from src/actions/attack.cpp): bool attack::perform hit(bool attacker_turn, statistics::attack_context &stats)
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A quick look at the source code reveals no evidence of bias.